Science

Towards a human science of digital space.
Cognition, Design, Performance

Treasury is a platform to help creators of premium digital spatial assets fingerprint, license and distribute their work to builders of digital environments.

The Treasury Science Program is an initiative to advance the understanding of spatial technology for health, education and social impact, focussing broadly on the human science of digital space.

Activities include:

  • low or no-cost use of Treasury creators’ assets in research and social impact contexts
  • informal, research-driven discussion and information dissemination

The goal is to support application of spatial technology including but not limited to VR, AR, reality capture and scanning, real-time rendering, photo-real virtualization, and more to issues including mental health, early and formal education, lifelong learning, social development and inclusion, natural environment protection and research, indigenous cultural protection, and related domains and fields of research and social impact.

The Treasury perspective on the technology space in which the research project takes places is developed in the Spatial Computation Thesis .

To join a Treasury Science Session: explore the Events tab below or check out the Science Sessions Overview Page directly.

For science updates, navigate to the signup tab below. You'll receive periodic updates, briefings, event invitations, and more.

Treasury spatial assets may be made available to researchers, developers and social impact actors at low or zero cost, for the purposes of science, health, education and other social impact, subject to the approval of Treasury, the Treasury scientific advisory panel, and individual creators themselves.

As asset requests and loans are developed on a case by case basis, a specific MoU will be developed for each loan, for further development and contracting as necessary. For more information regarding Asset loan requests, please use the form below.

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Research

Events

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THE FUTURE OF LEARNING WITH THE METAVERSE – ENHANCING THE EMPLOYEE EXPERIENCE

News
Science
Explore the future of learning with the metaverse, – revolutionize education and training in a virtual environment.www.capgemini.com/insights/research-library/the-futu…

Immotion: Combining Entertainment and Education Through Immersive VR Experiences

News
Science
Immotion, a company that uses virtual reality technology to create immersive educational experiences focused on conservation and wildlife.gameishard.gg/news/immotion-where-vr-entertainment-m…

Schizophrenia patients wear virtual reality headsets in groundbreaking treatment

News
Science
Virtual reality headsets and avatars are being used in a new treatment approach for schizophrenia patients, improving their engagement and reducing symptoms.www.telegraph.co.uk/news/2023/07/17/schizophrenia-pa…

APPLICATIONS OF AR AND VR IN PSYCHEDELIC-ASSISTED THERAPY

News
Science
The use of augmented reality (AR) and virtual reality (VR) in psychedelic-assisted therapy is a promising area of research, with potential benefits including improved mood regulation and a greater sense of safety and comfort during therapy sessions. psychedelicspotlight.com/applications-of-ar-and-vr-i…

Why is the healthcare industry hesitant to join the metaverse?

News
Science
The healthcare industry is hesitant to join the metaverse due to concerns around data privacy, security, and ethical issues related to virtual interactions.www.medicaldevice-network.com/analysis/why-is-the-he…

Bridging Physical And Virtual Worlds To Clear Path For Immersive Education

News
Science
Student preference for online learning has grown 220% since 2020 and Universities are exploring virtual options in an effort to reduce costs, reduce class size, and decrease teacher burden.www.forbes.com/sites/rodberger/2022/12/21/bridging-p…